Prosperous Universe
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Devlog
- November 12, 2021 by NickNack#simulation, #mmo, #browser, #economy, #trade, #production, #strategy, #scifi, #space, #tycoon, #business, #spreadsheets, #stocks, #market, #planet, #supply, #demandThe mobile version is finally out and about! Fabian discusses "ghost" plots, and we are moving ahead with First Access goodies. Michi (molp) Last week was all about getting the mobile UI ready for rel... Continue reading
- February 24, 2021 by NickNack#devlog, #development, #early access, #mmo, #mmorpg, #economics, #simulation, #tycoon, #scifi, #space simulator, #production, #trading, #strategy, #market, #indie, #indie games, #base building, #ship buildingWelcome to Early Access ! A new universe is here and you can now log into APEX and start your brand-new spacefaring adventure. Michi (molp) With Early Access happening later this week, I was busy sett... Continue reading
- January 29, 2021 by NickNack1#devlog, #development log, #simulation, #economy, #production, #trade, #mmo, #mmorpg, #scifi, #space, #browser, #pc, #online, #multiplayer, #strategy, #spreadsheets, #tycoon, #stocks, #marketThe expansion of the universe is almost upon us: the formation of the fourth faction, the emergence trace resource deposits, the migration of commodity exchanges, and more … Michi (molp) Two weeks a... Continue reading
- January 20, 2021 by NickNack1#devlog, #development, #indie, #strategy, #simulation, #sim, #economy, #business, #tycoon, #mmo, #mmorpg, #online, #factions, #browser, #space, #scifi, #spaceships, #trade, #trading, #colonization, #politics, #management, #base building, #productionTired of seeing your workforce disappear once new players arrive? Never fear! Molp to the rescue! Michi (molp) This week I spent quite some time on implementing changes and adjustments to the populati... Continue reading
- January 15, 2021 by NickNack1#development, #devlog, #indie, #simulation, #economy, #tycoon, #business, #management, #browser, #mmo, #multiplayer, #space, #scifi, #expanse, #trade, #spaceship, #strategyAttention Licensees: Early Access will also come packaged with a reset to the current game universe. A brand new world is on the horizon! Michi (molp) Being back from vacation I immediately started to... Continue reading
- December 17, 2020 by NickNack1#mmo, #economy, #simulation, #production, #management, #tycoon, #browser, #scifi, #space, #colonization, #strategy, #businessWith half the team on vacation, Nick and Martin share new YouTube content and design news for the game! Nick Last week we finally saw our first scripted influencer video from Orbital Potato ! Check o... Continue reading
- December 17, 2020 by NickNack1#dev diary, #simulation, #tycoon, #economy, #management, #production, #browser, #strategy, #mmo, #onlineIgnition is now live! The team talks about tasks leading up to the launch as well as for plans in 2021. Michi (molp) Last week was all about getting ready for the Ignition release. One of the major... Continue reading
- November 05, 2020 by NickNack1#devlog, #development log, #dev diary, #simulation, #economy, #economics, #mmo, #mmorpg, #tycoon, #business, #economy sim, #space economy, #space MMO, #trading, #production, #colonization, #buy, #sell, #foreign currency, #FOREXThis week the team goes in depth with post-Populous tweaks, blueprints for spaceships, and thanking the community. Fabian (Counterpoint) As I mentioned briefly on last week’s live stream, I’ve bee... Continue reading
- October 27, 2020 by NickNack1#development log, #devlog, #developer diary, #simulation, #indie, #economy, #space sim, #scifi, #the expanse, #tycoon, #business, #strategy, #excel, #spreadsheets, #mmo, #mmorpg, #online communityLIVE STREAM on Thursday at 16:00 UTC, details below! Meanwhile, the team plugs away on UI updates and ship building blueprints that bring us ever closer to Ignition. Michi (molp) Last week I finally s... Continue reading
- October 27, 2020 by NickNack1#development log, #dev diary, #devlog, #simulation, #economy, #business, #strategy, #tycoon, #mmo, #mmorpg, #scifi, #science fiction, #ship building, #space simMaterial trees, newsletters, and pirates! Oh my! Michi (molp) This week has been interesting! I started the week by going through my messages, our Discord and the forums and pretty quickly noticed tha... Continue reading
- October 13, 2020 by NickNack#development log, #devlog, #indie game, #indie, #strategy, #simulation, #economy, #tycoon, #business, #stock market, #scifi, #space game, #trade, #sell, #buy, #browser, #mmo, #mmorpg, #community, #online community, #colonization, #production, #politics, #shippingWith Martin and Fabian out on vacation and Michi and Manoj hard at work on previously mentioned projects, Nick is left as the sole contributor for this week’s devlog. Nick So I will do my best to ma... Continue reading
- October 06, 2020 by NickNack1#development log, #indie game, #economy, #economics, #simulation, #business, #strategy, #trade, #tycoon, #browser, #mmo, #space, #scifi, #bartering, #indie, #simMichi fixes the dreaded drag and drop bug, Fabian balances out materials and recipes, Nick explores more ad strategies, and Manoj gets closer to a finalized mobile UI interface. Michi (molp) I am stil... Continue reading
- August 19, 2020 by NickNack1#space, #mmo, #economy, #simulation, #economy sim, #scifi, #developers, #development diary, #devlog, #development log, #space colonization, #supply, #demand, #economics, #spreadsheets, #mmorpgWith Michi on vacation, the rest of the team continues to work on various projects like new player acquisition, Facebook Ads, and squashing more bugs! Fabian (Counterpoint) I continued to move forward... Continue reading
- August 11, 2020 by NickNack1#mmo, #space, #scifi, #economy, #simulation, #spaceship, #browser, #pc game, #free to play, #first access, #devlog, #development, #colonization, #FTL flight, #trade, #exchange, #marketMichi shares what it is like for governors to control the upkeep of planetary projects, Fabian circles back to onboarding new players as marketing gears up on Facebook and YouTube. Plus Martin is back... Continue reading
- August 11, 2020 by NickNack1#mmo, #space, #scifi, #economy, #simulation, #trading, #colonization, #markets, #exchange, #spaceship, #browser, #pc gameMichi and Fabian continue to iron out the Populous wrinkles, Manoj begins the PrUn website redesign, and Nick writes Facebook Ads. Plus universe reset talk! Michi (molp) I deployed the Populous code b... Continue reading
- July 14, 2020 by NickNack1#scifi, #simulation, #economy, #browser-based, #mmo, #strategy, #trading, #tycoon, #business, #developer diary, #space, #expanse, #marketManoj shares the first sketches of Prosperous Universe Mobile, Michi tolls away at Populous, and Fabian has more ship building deets! Manoj Hi, I’m Manoj, the new guy who was just launched into this... Continue reading
- July 09, 2020 by NickNack1#economy, #simulation, #tycoon, #mmo, #mmorpg, #space, #scifi, #dev diary, #development, #browser, #browser-based, #online community, #spreadsheetsAn unusual yet special week has come to an end. The mic was passed to Martin for the rundown. Martin You know something’s up when I get to write a devlog all by myself… Readers of this blog might... Continue reading
- June 24, 2020 by NickNack#simulation, #scifi, #economy, #tycoon, #strategy, #spreadsheets, #mmoIt’s a big news week for PrUn as Michi discusses Population Infrastructure Projects, Fabian talks first details on ship building (!!!) and Nick announces an Asteroid Day giveaway! Michi (molp) Last... Continue reading
- June 17, 2020 by NickNack#scifi, #devlog, #developer, #simulation, #economy, #space, #economics, #stock market, #simulator, #indie, #community, #tycoonThis week Michi teaches us how workers are distributed among the bases and how worker reserve pools will function. Nick gears up for Asteroid Day which comes at the end of the month! Michi (molp) This... Continue reading
- June 09, 2020 by NickNack#dev dairy, #devlog, #scifi game, #mmo, #space economy, #simulation, #tycoon game, #business strategy, #economicsEveryone’s happy on their first day, but they might not stay that way! Fabian explains how the workforce simulation will take it easy in the beginning while you spruce up your infrastructure. Michi... Continue reading
- June 03, 2020 by NickNack#development, #diary, #scifi, #mmorpg, #strategy, #simulation, #economy, #spaceWith the release of Populous inching ever closer, Michi details how population and workforce will be integrated while Fabian explains the effects of planetary projects on your populous. Only one more... Continue reading
- March 24, 2020 by NickNack1#browser, #business, #Massively multiplayer, #MMORPG, #Multiplayer, #online, #Sandbox, #Sci-fi, #sci-fi, #user-interfaceIn today’s development log, we’re discussing a few issues with bots and possible solutions plus Michi sheds some light on the new shipping contracts feature. Simulogics says goodbye to Julian and... Continue reading
- November 04, 2018 by Mjeno#roadmap, #first access, #announcementIt’s been a big week at simulogics HQ. There is now a concrete plan for the next couple of months of Prosperous Universe in terms of its different phases, tests, features, and even its monetization... Continue reading
- October 29, 2018 by Mjeno#corporate projects, #corporate headquartersWhile Martin is still wrapped up in moving to another city, Michi has been making major progress on the “corporate projects” feature, and Julian wrapped up two bigger tasks. Michi (molp) Last week... Continue reading
- October 14, 2018 by Mjeno#corporate, #corporation, #hq, #headquarters, #office, #seo, #search engine optimizationWith Martin travelling on business and preparing for the move of the simulogics HQ, the field was once again left mostly to Michi and Julian this week. Michi continued fleshing out the Corporations fe... Continue reading
- October 07, 2018 by Mjeno#exhibition, #backlog, #material treeThings have picked up the pace this week! Julian got his hands on a new build of the game, which he promptly showed to the public over the weekend. Martin has been involved with the material tree, and... Continue reading
- September 16, 2018 by Mjeno#devlog, #browser, #business, #Massively multiplayer, #MMORPG, #Multiplayer, #online, #Sandbox, #Sci-fi, #sci-fi, #user-interfaceWhile Michi has been weaving the effects of the Chamber of Global Commerce into existing features, Martin is still finishing up the account management system, and Julian is working to increase the gam... Continue reading
- September 09, 2018 by Mjeno#account management, #alpha test, #preparation, #sci-fi, #economy, #simulationThings have been quiet this week, with both Michi and Julian taking some time off. At least Martin soldiered on, getting the new account management system ready for the next, (hopefully) massive test... Continue reading
- September 02, 2018 by Mjeno#account management, #translation, #listsThis week, we announced a new freelance team member: Alexander Zacherl is assisting us as a game designer! Michi took some well-deserved time off, Martin has been preparing the “hub” and Julian ha... Continue reading