Space Revelations – development log #171
The main event of this week has clearly been the live stream on Tuesday. A whole lot of changes and updates were announced, which will take effect after the game world reset in March.
Michi (molp)
This week I took a break from the technical stuff and deep dived into the material tree changes Alex made. I reviewed his changes and tweaked some values here and there. In our last Twitch stream, we talked about these changes as well and Julian wrote downmost of them in the forum.
I want to quickly introduce one change in the devlog though: I just added a new starter package, the fuel engineer. As the name suggests, players choosing this package will be able to build a fuel refinery as well as a collector or extractor right from the start. They get two experts in the field and some resources to immediately start producing fuel.
Fuel has always been a scarce commodity in the last tests and we finally want to change that. We really like how Promitor and Montem turned out to be hubs for agriculture and construction prefabs. So we decided to introduce a Castillo-Ito start planet that has some (not all) resources necessary for the STL fuel production and hope this will lead to the formation of another big trading hub.
I also adjusted the other starting profiles’ initial materials and cash to adjust them to the changed building costs and approximate their respective total value.
Julian (Mjeno)
As Michi already mentioned, we did a livestream on Tuesday which you can now watch if you missed it. In it, we announced a bunch of changes that will take effect after the upcoming game world reset, including some things that weren’t on our official roadmap before. If you want to know more, check out the write-up Michi linked above!
Apart from the livestream, I’ve been busy communicating with a network of influencers we might do a sponsorship for in the future. What makes it especially exciting is that we’ve been fans of some of those creators and have been watching them for a long time. I can’t tell you more right now, but something great might come of it.
Since I’m still some work hours short this week, I’m going to spend the rest of my Sunday writing new tutorials for the new and improved company set-up process. See you next week!
As always: we’d love to hear what you think: join us on the forums!
Prosperous Universe
Browser-based MMO economy sandbox sim in a realistic sci-fi setting.
Status | In development |
Authors | Mjeno, quixoticproject, NickNack |
Genre | Simulation |
Tags | browser, business, Massively multiplayer, MMORPG, Multiplayer, online, Sandbox, Sci-fi, User Interface (UI) |
Languages | English |
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- Prosperous Universe Mobile Release - Development Log #309Nov 12, 2021
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- The Universe Expands - Development Log #269Jan 29, 2021
- Winning Back Workers - Development Log #268Jan 20, 2021
- Did Someone Say 'Reset'? - Development Log #267Jan 15, 2021
- YouTubing & Coding Duties - Development Log #265Dec 17, 2020
- 'Ignition' Blasts into Reality - Development Log #264Dec 17, 2020
- Blueprints, Balancing, and Blessings - Development Log #259Nov 05, 2020
- Coming to You LIVE - Development Log #258Oct 27, 2020
- Here Be Pirates - Development Log #257Oct 27, 2020
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