The tree has grown – development log #154
We’ve been talking about the overhaul of the material tree for quite some time now. This week, the results are in: It’s now three times the size it used to be! In other news, the relocation of simulogics HQ has concluded and the teaser trailer is almost ready.
Michi (molp)
I spend a huge part of this week working on the new material tree. Alex, our game designer, has prepared a version of his work for us to review. The tree has grown quite a bit and contains now almost triple the items the old one has. We are very exited to see it in action. For the first time there will be buildings that are run by engineers and scientists. As you can imagine there is a lot of balancing work to do and this is exactly what we are up to right now.
Code-wise I finished the tile that allows to create new corporation projects I told you about last week:
As you can see, I managed to re-use the planet map to allow the selection of a specific (empty) plot if the project requires one. The map shows, just as its counterpart, all sites, ships and stations.
The corporation overview finally has a list of all corporation projects:
Next task on the list is to add a tile to allow the shareholders of a corporation to contribute to a project and actually finish building it.
Julian (Mjeno)
I started my work week in an unusual way: Writing music for Prosperous Universe. More specifically, I reworked the music for our upcoming teaser trailer, for which Mac had sent me a new, almost final cut last week. Now I’m just waiting for my voice over guy to get back to me, so I can finalize the audio and send it all off to Mac again for the final cut.
Other than that (and the usual busywork), I got my presentation on the topic of SEO ready for next week. I also wrote an article for a pretty big website which will provide insights into the inspirations for Prosperous Universe and some thought processes behind its design. I’ll let you know when it’s been publicized!
Martin
I was working these past two weeks and similar to Michi I was working on HQ of some sort, but all of that took place in the real world instead of bits and bytes. So here’s the latest episode in our on-going mini series “Impressions from around simulogics offices in the making”
This is the office in my new place. Or at least it will we. One can work there but as you can probably tell from the amount of boxes, the whole thing isn’t quite finished yet. Despite that, Michi will come for a visit next week for some planning and scheming and I am more than ready to dive back into working on our upcoming release!
As always: we’d love to hear what you think: join us on the forums!
Happy trading!
Prosperous Universe
Browser-based MMO economy sandbox sim in a realistic sci-fi setting.
Status | In development |
Authors | Mjeno, quixoticproject, NickNack |
Genre | Simulation |
Tags | browser, business, Massively multiplayer, MMORPG, Multiplayer, online, Sandbox, Sci-fi, User Interface (UI) |
Languages | English |
More posts
- Prosperous Universe Mobile Release - Development Log #309Nov 12, 2021
- Early Access Launch Week - Development Log #273Feb 24, 2021
- The Universe Expands - Development Log #269Jan 29, 2021
- Winning Back Workers - Development Log #268Jan 20, 2021
- Did Someone Say 'Reset'? - Development Log #267Jan 15, 2021
- YouTubing & Coding Duties - Development Log #265Dec 17, 2020
- 'Ignition' Blasts into Reality - Development Log #264Dec 17, 2020
- Blueprints, Balancing, and Blessings - Development Log #259Nov 05, 2020
- Coming to You LIVE - Development Log #258Oct 27, 2020
- Here Be Pirates - Development Log #257Oct 27, 2020
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